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Fo4 customize automatrons
Fo4 customize automatrons






fo4 customize automatrons fo4 customize automatrons
  1. Fo4 customize automatrons mod#
  2. Fo4 customize automatrons full size#
  3. Fo4 customize automatrons mods#

New Mod Category under Legs: EyeBot Misc. New Mod Type: Proximity Controller, allows selection of follow distance and standard following or ranging behaviour (like Dogmeat) Accessory, +5 Damage and Energy Resist, no change to appearance. New Commonwealth EBS Tuner, plays the emergency broadcast from the start of the game. New Custom Radio Tuner, tunes into whatever the pipboy is playing when it is built, can be updated through the Uninstallation/Utility holotape on the fly for current companions. New Airlift Propulsion System Upgrade, increases carryweight but doesn't boost speed. Mod, boosts nearby allies' Charisma by 2. New EyeBot Solar Scorcher weapon, deals heavy damage with a good rate of fire during the day and carries a perception damaging effect, but has heavily reduced damage at night New Rock Launcher weapon, think Behemoths. New Brutal Frame, Super Mutant flavoured, damage increases as health decreases Duraframe panel details brought forward in painted textures for more varied, less "lazily dipped in paint" appearance.

Fo4 customize automatrons full size#

Higher quality specular/normalmaps (quartered uncompressed instead of full size compressed) Textures redone with BC7 compression (Nexus only) Major rework of locational damage and VATS targeting.

  • -FOMOD installer with all optional addons included.
  • 4 New Weapons (All require the ability to craft Vim! ) 1 New Frame (Requires the ability to craft Vim! ) 7 New Decal Families + 2 additional standalone Decals with regular and worn variants. 10 New Paintjobs (6 DLC-Related, 4 non-DLC related but DLC-Asset-Based) Completion of certain quests will now cause the two DLC weapons to permanently show up in the workbench regardless of whether or not they're in the inventory. New Venom Launcher mesh (previously named Acid Launcher). Buffed defenses of all frames to bring them a bit closer to other automatrons, narrowed the gap between non-duraframes and duraframes. Prototype Frame's antennae are now a little less stiff. I don't like it as much as their previous position but a couple of people asked for it and I feel like just as many people are avoiding using them because of that as will stop using it because of the reposition. Headlamps are now higher (on the base of the centre antenna) to avoid blocking the decals. Added conditions to the two remaining non-DLC weapon types that required weapons to be present in the inventory to show up (to avoid spoilers) which will now make them appear permanently in the weapons menu once met. Improved the Duraframe Model (vents, again) Junker Frame should now increase the damage of bullet weapons as intended. YK42B firing sound is no longer in Deafening Stereo, instead it is now in Deafening Mono. This does mean they can't be revived, though. EyeBots now explode and turn to ash on death rather than the previous somewhat glitchy method.

    Fo4 customize automatrons mods#

    Fixed issue causing new game start freezing when used with certain other mods (eg WoTC) 7 New Glasses "Hats", including one based on a mesh that is in the files but doesn't appear to be used in the game itself. Day/Night Offense/Defense Increasing/Decreasing EyeBot Misc. Duraframe Vent Glow mod category (under Paint) DC Guard Paint + Diamond Decal (4 colors + 2 worn) Outcast Paint and Decals (6 Colours + 6 Worn) 2 New Frames (Security/Diagnostic Frames, increase END/INT of nearby allies, above average defenses (same average as upgraded/scattering/shielded but much closer together than the latter two) and increase/decrease certain EyeBot Weapon damage) Console modding permission The author uploaded this mod to and it is available for console users.Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets.Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.Asset use permission You must get permission from me before you are allowed to use any of the assets in this file.Conversion permission You are not allowed to convert this file to work on other games under any circumstances.Modification permission You must get permission from me before you are allowed to modify my files to improve it.Upload permission You are not allowed to upload this file to other sites under any circumstances.You will need to seek permission from these authors before you can use their assets Other user's assets Some assets in this file belong to other authors.








    Fo4 customize automatrons